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AI Insights · Timothy · July 2022

Top 5 Superhero Games Performance in Venezuela Q2 2022

During Q2 2022, the top 5 superhero games in Venezuela saw varied trends in weekly downloads, revenue, and active users. Detailed insights reveal the performance metrics of these popular titles.

Top 5 Superhero Games Performance in Venezuela Q2 2022

Throughout the second quarter of 2022, the top 5 superhero games in Venezuela displayed diverse performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics. Below, we delve into the specifics for each game.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a fluctuating weekly revenue, peaking at around $23 in mid-April and mid-May. Weekly downloads for this game experienced a significant upward trend towards the end of the quarter, reaching nearly 9.8K in the final week of June. Active users also grew steadily, from approximately 10.8K at the start of the quarter to 16.8K by its end.

Stickman Dragon Fight - Super by Azura Global had modest revenue figures, with a peak of $4 in late April. The game's weekly downloads saw a decline from about 7.1K at the beginning of the quarter to 3.2K by the end of June. Active user numbers also declined, starting at 12K in late March and dropping to around 6K by the end of June.

Miami Rope Hero Spider Games from Newry had no recorded revenue throughout the quarter. However, weekly downloads showed a notable increase mid-quarter, peaking at approximately 3.9K in mid-May before declining to 2.7K by the end of June. Active users followed a similar pattern, starting at around 5.1K and peaking at 7.4K in late May before settling at 5.8K by the end of the quarter.

Iron Suit: Superhero Simulator by CASUAL AZUR GAMES also reported no revenue. The game experienced a significant drop in weekly downloads from 12.4K in late March to around 1.7K at the end of June. Similarly, active users decreased from about 10.4K at the start of the quarter to 3.1K by the end of June.

The Superhero League from Lion Studios also showed no revenue. Its weekly downloads fluctuated, reaching a peak of 3.1K in mid-June before dropping slightly to 2.9K by the end of the month. Active users for this game saw steady growth, increasing from approximately 11.8K at the start of the quarter to around 13.4K by its end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022